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Meta Robotics Programmes

KingAges 13+

From Future Innovators to Real-World Problem Solvers.

Students take their robotics and coding capabilities further by designing advanced systems, applying AI and engineering concepts, and developing solutions for increasingly complex real-world challenges.

Advanced RoboticsAI & DataReal-World Engineering
  • 90-minute weekly lessons
  • 7 centres islandwide
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King student holding an advanced robotics model

Designed for ages 13+

Turning Technical Skills into Real-World Solutions

As students develop stronger foundations in robotics, coding and engineering, they become ready to tackle challenges that require deeper analysis, system-level thinking and greater independence. King brings these capabilities together through advanced projects that challenge students to investigate problems, design solutions and continuously improve their work.

01

Investigate Real Problems

Analyse challenges, identify constraints and consider how technology can be applied to meaningful real-world situations.

02

Engineer Integrated Solutions

Combine robotics, programming, sensors and intelligent systems to develop increasingly sophisticated solutions.

03

Test, Optimise and Lead

Evaluate performance, refine designs and communicate ideas while developing greater independence, collaboration and technical confidence.

What Your Child Will Explore

Build. Analyse. Solve.

Three advanced learning experiences that bring together robotics engineering, artificial intelligence and programming to tackle increasingly complex challenges in the physical world.

Student building an advanced robotic system

01

Advanced Robotics Coding

Build and program sophisticated robotic systems using multiple motors, sensors and increasingly autonomous behaviours.

Project ExampleDesign an Autonomous System

Develop a robotic system that uses sensors, programmed logic and coordinated movement to respond to its environment.

Student programming a robot from a tablet

02

AI Robots

Explore how physical robots can use data and intelligent behaviours to recognise patterns, make decisions and respond to changing conditions.

Project ExampleTrain a Robot to Respond

Develop and test an intelligent robotic behaviour that uses input or data to make decisions and perform appropriate actions.

Student testing a robot in a physical challenge environment

03

Code Meets the Physical World

Move beyond screen-based programming by developing robotic systems that sense, respond and operate within three-dimensional environments.

Project ExampleSolve a Real-World Challenge

Design, program and refine a robotic solution that responds to environmental conditions or performs a practical task.

Advanced Capabilities for the Real World

What Your Child Will Learn

Through advanced robotics, AI and engineering projects, students develop the technical, analytical and collaborative capabilities to approach complex problems with greater independence.

⚙

Engineer Complex Robotic Systems

Integrate mechanical design, sensors, motors and programming to develop increasingly sophisticated robotic solutions.

◉

Apply AI and Data Thinking

Explore how data, patterns and intelligent behaviours can be used to help robotic systems make decisions and respond to different situations.

⌁

Analyse, Test and Optimise

Break down complex problems, evaluate system performance and refine designs through structured testing and critical analysis.

◫

Collaborate and Lead with Confidence

Communicate technical ideas, contribute to collaborative projects and take increasing ownership of the design and problem-solving process.

A Structured Learning Experience

From Real Problems to Engineered Solutions

Students progress through a structured engineering process that encourages investigation, thoughtful design, advanced programming, rigorous testing and effective communication.

  1. ⌕01

    Explore

    Investigate real problems and opportunities.

  2. ◈02

    Build

    Design and build advanced robotic solutions.

  3. </>03

    Code

    Program with logic, AI and advanced algorithms.

  4. ✓04

    Test

    Test, refine and optimise for maximum impact.

  5. ↑05

    Present

    Present and inspire others with your solution.

Every step supports progressive skill development through Meta Robotics’ NEBULA™ Learning Model.

Discover Our NEBULA™ Learning Model →

A Structured Developmental Pathway

A Learning Journey That Grows With Your Child

Our programmes build progressively on students' developing abilities, introducing new challenges as they grow in confidence, independence and technical capability.

  1. Ages 3–4AdapterExplore through play
  2. Ages 5–6RankerBuild and discover
  3. Ages 7–9High-RankerCode and create
  4. Ages 10–12AceDevelop advanced solutions
  5. Ages 13+KingApply real-world engineeringCurrent programme

King builds on the advanced robotics and coding capabilities developed in Ace, challenging students to integrate engineering, programming, AI and analytical thinking to address increasingly complex real-world problems.

As the final stage of the Meta Robotics learning pathway, King encourages students to take greater ownership of their ideas, solutions and technical development.

Your child's starting level and progression are guided by their abilities, experience and developmental readiness. Explore all programmes →

Developing Independent Problem Solvers

Why Parents Choose Meta Robotics

As students tackle more advanced technical challenges, they need opportunities to apply their knowledge rather than simply learn more concepts. King combines structured guidance with increasingly independent projects that encourage students to analyse problems, develop solutions and take ownership of their work.

King students programming and testing a robotics project with a coach
01

Advanced, Progressive Curriculum

Students build on established robotics and coding foundations through increasingly sophisticated engineering, AI and systems-based challenges.

02

Learning Through Real Challenges

Projects encourage students to connect technical concepts with practical problems, testing ideas and refining solutions through experimentation.

03

Growing Independence and Leadership

Students are encouraged to communicate ideas, collaborate with others and take increasing responsibility for their design and problem-solving decisions.

Programme Information

King at a Glance

Recommended Age
13+ years
Lesson Duration
90 minutes weekly
Locations
7 centres islandwide
Learning Focus
Real-world engineering

Your Questions, Answered

Frequently Asked Questions

Does my child need prior robotics and coding experience to join King?

King introduces advanced robotics, programming and engineering challenges, so a foundation in robotics and coding is beneficial. Placement is guided by each student's abilities, experience and technical readiness. Our team can help determine the most suitable starting level.

How is King different from Ace?

Ace develops advanced robotics, coding and engineering capabilities through increasingly sophisticated projects. King builds on these foundations by placing greater emphasis on integrated systems, AI and data thinking, optimisation, real-world problem-solving and independent project work.

What advanced programming and robotics concepts will students explore?

Students work with increasingly sophisticated robotic systems involving motors, sensors, programmed logic and autonomous behaviours. They also explore system design, testing and optimisation through practical engineering challenges.

How are AI and data used in King?

Students explore age-appropriate applications of AI and data within robotics, including how patterns, inputs and information can influence the behaviour and decisions of physical systems. Specific activities and technical depth vary according to the curriculum and learning stage.

Does King involve real-world engineering projects?

King is designed around applying technical knowledge to increasingly realistic problems and constraints. Students investigate challenges, develop robotic solutions, test their ideas and refine their designs through an engineering process.

What comes after King?

King is the most advanced level in the Meta Robotics learning pathway. The programme is designed to help students consolidate and extend their robotics, coding, engineering and problem-solving capabilities while developing greater independence in how they approach technical challenges.

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